This workshop aims to bring together researchers, teachers and practicians interested in digital fabrication in order to discuss the role of public knowledge institutions to support digital fabrication and learning in schools. Public knowledge institutions are here defined as places accessible to the community whose functions are to serve as repositories for and disseminators of knowledge, such as libraries, museums and science centers. During the workshop, the participants are able to share and discuss both needs and experiences from both the school perspective as well as from the perspective of the public knowledge institution.
Introduction
In the light of the recent development for many public institutions, where they have to re-invent themselves in order to keep up with digitalization and their new role in society, there is an emerging interest for including digital fabrication and makerspaces as part of their organization and services. Digital fabrication is a growing area of interest from public knowledge institutions, and there are several examples from makerspaces in for instance libraries. These makerspaces follow the democratic values of being a public institution, being free and open to all. This poses some challenges on the institution regarding responsibility, costs, education, etc. The interest from the public for these makerspaces is growing, both from families, young people as well as from schools. Often, the public knowledge institutions wish to support the schools, and have started to for instance develop learning strategies for digital fabrication in their institution.
The organizers from this workshop have experience from digital fabrication in libraries, university teaching, makerspaces and digital laboratories for children. As a consequence of the general increased interest in digital fabrication from the public, and in order for the library to promote and define the potential of digital fabrication as a resource in the library, a learning strategy is under development. This type of strategy in combination with the digital fabrication resources already available is under development in some public knowledge institution, can be one step in order to cooperate with schools in order to develop teaching modules around digital fabrication.
In this workshop we wish to share and discuss experiences of the role of the public knowledge institution in digital fabrication for schools from several perspectives.
The goals of this workshop are to:
- Facilitate exchange of experiences from the role of the public knowledge institution in digital fabrication;
- Provide a forum of colleagues for sharing and be inspired;
- Encourage continued international collaboration among participants interested in the workshop subject
Topics to discuss include, but are not limited to:
- Experiences from public knowledge institutions, learning and digital fabrication
- Best methods, inspiration
- Identify essential roles and forms for public knowledge institutions in digital fabrication
Workshop format
In this workshop, the participant’s experiences will form the basis for the content. Researchers, practitioners, educators and designers from different disciplines involved and interested in the role of the public knowledge institution in digital fabrication and learning,
both from a practical and a theoretical perspective, are welcome. The expected number of participants is about 15 people.
Workshop activities
The workshop is planned to last for 120 min, with the following schedule:
- Welcome and Introduction by organizers
- Five minutes presentations by participants • Group Discussions
- Sum up and Future
Interested participants are invited to prepare a five minute informal presentation describing theoretically and/or practically their best practice, idea, or experience and/or a case where it has been practiced. The goal is to point out inspiration and direction for the role of public knowledge institutions and learning in digital fabrication, from several perspectives.
After the workshop, the organizers will strive to arrange a poster for presentation at the main conference poster session. The organizers will also support the possibility for a joint article based on the discussions during the workshop and on the different position papers. It is our intention to try to keep close contact with interested workshop participants.
About the Facilitator
Sidsel Bech-Petersen – Library Transformer at the main library in Aarhus (Denmark), Master in Information Science and Multimedia from Aarhus University. Sidsel currently supports the process of transforming the Main Library into Dokk1 – the new main library that will open in Aarhus in 2015. She has been a part of the People’s Lab Project investigating how makerspaces can be a part of libraries. Sidsel is also working on a project about Design Thinking in public libraries with IDEO and The Gates Foundation.
Eva Eriksson – PhD in Interaction design at Chalmers University of Technology (Sweden) is a lecturer, with a background in interaction design. Eva is currently participating in several research projects, and is co- editor of journals focused on interaction design and children, She has ten years of experience from developing design methods, services and interactive installations for designing technology for children in for instance schools and public libraries. Eva is one of the founders of Gothenburg Working Group for Interaction Design and Children, IDAC, www.idac.se.
Jane Kunze – Librarian and Project Manager for the People’s Lab Project at Aarhus public libraries (Denmark). Jane has ten years of experience in creating learning environments in libraries. At the moment she is finishing up the People’s Lab Project that has been a two year development project that has examined how libraries in collaboration with their various partners can create open innovation environments for learning and digital fabrication. The library can and should play an important role in promoting citizens’ desire and ability to innovate. The library is the organization that can facilitate meetings between people, knowledge areas, media, communication forms, etc. This is the reason why the library has a clear potential in becoming the place where citizen-made ideas can be developed and carried out.