TUESDAY MAY 28
11.30-18.00 Registration Tellus
12.15-12.30 Opening session Netta Iivari & Marianne Kinnula L2
12.30-14.30 Workshops Tellus
- Oliver Stickel, Melanie Stilz, Anke Brocker, Jan Borchers and Volkmar Pipek: Fab:UNIverse – Makerspaces, Fab Labs and Lab Managers in Academia Business Kitchen
- Dorina Rajanen and Mikko Rajanen: Co-creation of a Safety Culture in Digital Fabrication Stage
14.30-14.45 Coffee Tellus
14.45-16.45 Workshops Tellus
- Aale Luusua, Johanna Ylipulli and Matti Pouke: Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces Business Kitchen
- Dimitra Tsoumpri: Polargraph The Project Stage
16.45-17.00 Coffee Tellus
17.00-18.30 Paper session I: Meanings-making around FabLearn, chair Heidi Hartikainen (FP = Full Paper, PP = Poster Paper) L2
- FP Ole Sejer Iversen, Eva Eriksson, Marie Louise Wagner, Elif Baykal, Bronwyn Cumbo, Rachel Charlotte Smith, Niels Olof Bouvin, Bjarke Fog, Maarten Van Mechelen, Arthur Hjorth, Clemens Klokmose, Marianne Graves Petersen and Line Have Musaeus. Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making
- FP Marianne Kinnula and Netta Iivari. Empowered to Make a Change – Guidelines for Empowering the Young Generation in and through Digital Technology Design
- PP Iván Sánchez Milara, Kati Pitkänen, Arto Niva, Megumi Iwata, Jari Laru and Jukka Riekki. “The STEAM path”: building a Community of Practice for local schools around STEAM and Digital Fabrication
- PP Georgi V. Georgiev. Meanings in Digital Fabrication
18.30- Social Program Tellus
WEDNESDAY MAY 29
8.30-14.00 Registration Tellus
9.00-10.30 Paper session II: FabLearn and higher education, chair Marianne Kinnula (FP = Full Paper, PP = Poster Paper) L2
- FP Jani Ylioja, Georgi Georgiev, Ivan Sanchez and Jukka Riekki. Academic Recognition of Fab Academy
- PP Dorit Assaf, Josef Buchner and Andreas Jud. Evaluating a Makerspace Visiting Program for Schools at a University of Teacher Education
- PP Bonny Brandenburger and Gergana Vladova. The Potential of Making for Enhancement of Digital Competencies in Higher Education
- PP Teemu Tokola, Niklas Saari, Juha Kälkäinen and Juha Röning. Digital Fabrication and Collaborative Projects in Promoting Student Engagement and Motivation
- PP Lorenzo Angeli, Francesca Fiore, Alberto Montresor and Maurizio Marchese. Designing a Hands-on Learning Space for the New Generation
10.30-10.45 Coffee Tellus
10.45-12.45 Workshop Tellus
- Dimitris Grammenos: Thinkpetizers: Small mental bites of Creative Thinking Business Kitchen
10.45-12.15 Paper session III: Learning and collaboration, chair Eva-Sophie Katterfeldt (FP = Full Paper, PP = Poster Paper) L2
- FP Kati Pitkänen, Megumi Iwata and Jari Laru. Supporting Fab Lab facilitators to develop pedagogical practices to improve learning in digital fabrication activities
- FP Árni Már Einarsson and Morten Hertzum. Scaffolding of Learning in Library Makerspaces
- PP Varpu Yrjönsuuri, Kaiju Kangas and Pirita Seitamaa-Hakkarainen. Material objects as tools for organizing collaboration in maker-centered learning
- PP Nadine Dittert, Sarah Robinson, Klaus Thestrup and Jacob Knudsen. Supporting creativity and collaboration: Considerations for the development of a technologically enhanced toolkit for kindergartens
12.15-12.45 Poster and demo session Tellus
12.45-13.45 Lunch Tellus
13.45-14.45 Keynote by Linda Liukas L2
14.45-15.45 Workshop by Linda Liukas L2
- Explorations in Machine Learning & AI: How do computers learn? And what are we teaching when we teach machines? A workshop with crafts, computers and creativity.
15.45-16.00 Coffee Tellus
16.00-17.30 Paper session IV: Variety in FabLearn: divergent participants, contexts, topics and tools, chair Tilde Bekker (FP = Full Paper, PP = Poster Paper) L2
- FP Gabriella Tisza, Sofia Papavlasopoulou, Dimitra Christidou, Iro Voulgari, Netta Iivari, Michail N Giannakos, Marianne Kinnula and Panos Markopoulos. The role of the age and gender on implementing informal and non-formal science learning activities for children
- PP Eva-Sophie Katterfeldt, Sobin Ghose, Nadine Dittert, Arne Bernin and Mareike Daeglau. Effects of physical computing workshops on girls’ attitudes towards computer science
- PP Rodrigo Lemonica. Smart Cities Initiative: Making New Choices for a Sustainable Future
- PP Dorina Rajanen and Mikko Rajanen. Safety Culture in Digital Fabrication: Discourses on Professional, Social, and Environmental Responsibility
- PP Megumi Iwata, Kati Pitkänen, Jani Ylioja, Iván Sánchez Milara and Jari Laru. How are Mobile Makerspaces Utilized in Schools?
17.30-17.45 Closing session L2
Fab:UNIverse – Makerspaces, Fab Labs and Lab Managers in Academia: Fab Labs and ‘Maker’ practices have been recognized in research and practice as contexts that facilitate creativity, knowledge sharing and collaboration. Personal digital fabrication is getting increasing attention from various fields like education, engineering, innovation, design, humanitarian aid or regional development. However, integrating Fab Lab environments into academic education is still challenging in practice. In Germany, more than 200 such creative community spaces exist; around 15 of these are associated with universities. Most are initiated and run by single entities such as student groups or university chairs and are not integrated in the universities’ overall organizational matters. The federal research project ‘FAB101’ aims to consolidate organizational and educational knowledge based on experiences in four Fab Labs at German universities. We propose a workshop to share and discuss results, to open up our ongoing research to a European community and to encourage collaboration between academic Lab coordinators.
Thinkpetizers: Small mental bites of Creative Thinking: A fast-paced hands-on workshop introducing the concept and practice of Thinkpetizers. The workshop presents the underlying philosophy and a ‘recipe’ for successfully creating Thinkpetizers, along with how they used as building blocks for creating multi-hour workshops, sessions and events. The Thinkpetizers support the step that precedes (digital and analogue) fabrication, i.e., coming up with creative and innovative ideas. They can also be used for refreshing one’s mind and creative powers throughout the whole creation process. Furthermore, they can be used in a classroom setting as a means for triggering (creative) thinking and setting the mood for conducting any type of activity, but also as an engaging way for approaching any learning subject. The workshop is targeted to anyone interested in supporting creative thinking in a formal/non-formal/ informal learning environment. Participants will experience a design philosophy, as well as, a series of practical activities and will have a lot of FUN!
Polargraph The Project: This workshop is intended for anyone interested in hands-on, multidisciplinary projects. The workshop focuses on the use of a DIY project as part of the educational process. DIY projects bridge the gap between the tutor and the student by using experiential learning (hands-on learning) with the guidance of the tutor. Digital Fabrication tools are an integral part of the workflow of such processes, contributing furthermore to the experiential education of the students through Trial and Error. During the workshop, participants will be able to follow the DIY process by building a Polargraph (vertical plotter), all by themselves. Attendants will use Arduino and Processing 2.2.1 to build the vertical plotter and program it. Moreover, they will be able to draw with it and experiment with it in order to find out how such a project could affect their classroom or academic workflow.
Co-creation of a Safety Culture in Digital Fabrication: This workshop is intended to anyone (students, teachers, practitioners, technologists, designers, academics, etc.) working within or interested in the digital fabrication field. The workshop focuses on promoting, adopting, and developing a safety culture in digital fabrication. During the workshop, the participants will share information and experiences about safety in digital fabrication. A co-creation activity is organized where participants engage in the ideation, design, and prototyping of a storyboard for promoting safety in digital fabrication.
Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces: Design participation and education are important vehicles for building citizenship skills in democratic societies. However, there is a considerable gap between macro-level aims to include the civil society at large and Participatory Design (PD) methods to include citizens on the micro-level. Thus, we argue for meso-level approaches that would enable PD and education practitioners to build scalable methods of digital inclusion. We present the case of Virtual Library in Oulu City Library as a hands-on case study example in our workshop. In order to build scalable methods, we offer libraries as an example of a networked learning space to achieve this synergistically with an existing social and cultural service program, the public library system. We invite practitioners, educators and scholars from all backgrounds to explore, develop and critique meso-level approaches and networked learning spaces in their various cultural and national contexts of practice at this two-hour long workshop.