Demos are being presented during the poster and demo session I + II on Thursday, June 3 11:00-12:00 and 13:00-14:15.


Demo 1: Demonstration of Roteco – the robotic teacher community: An informative, collaborative platform with a unique community ecosystem

Lucio Negrini, Department of Education and Learning, University of Applied Sciences and Arts of Southern Switzerland (SUPSI)
Sophia Reyes Mury, LEARN Center for Learning Sciences, Swiss Federal Institute of Technology Lausanne (EPFL)
Melissa Skweres, LEARN Center for Learning Sciences, Swiss Federal Institute of Technology Lausanne (EPFL)
Nina Kollegger, mint&pepper, Wyss Zurich Project, Swiss Federal Institute of Technology Zurich (ETH Zurich)

Today the digital society in which we live requires the acquisition of new computer-related skills, such as computational thinking or coding skills, as well as cross-curricular skills, such as communication, collaboration and creativity. Preparing and inspiring educators to discover, learn and contribute to child-centered innovative ideas and emerging technologies is at the heart of our mission. Within the framework of the project, a teacher training concept, a collaboration platform and various pedagogical resources have been developed. The demonstration will present the DNA of the Roteco project, the collaborative platform and its contents and how Roteco is currently supporting its community of educators. Roteco encourages synergies with FabLearn Europe / MakeEd and in the spirit of open-ended exploration encourages the possibilities.



Demo 2: «iMake-IT»: Invent, Code, and Shape Your World!

Dorit Assaf, Seraina Betschart, Andreas Moser, Jason Curtins, Michelle Steiner and Nicolas Walker
Schwyz University of Teacher Education, Switzerland


Computer Science (CS) is a new discipline in Swiss schools. There are, however, misconceptions among students, teachers, parents, and other involved parties about this new subject. Often CS is referenced to as mastering software applications or is strongly associated with mathematics. With the science communication project «iMake-IT», we intent to show that CS is an interdisciplinary, diverse subject that integrates programming, problem-solving and creativity by conducting workshops for schools. Our pedagogy follows a maker-centered approach with the focus on open-ended projects and collaborative work. During this demo session, we will live stream a workshop of an entire class of 5th grade students that will attend one of our workshops. The conference participants can experience what is going on during different stages of the workshop, which can give further insights about how to run maker-centered workshops in schools.

Presentation slides

Project website


Demo 3: Enabling agile rapid product development in K12 classrooms by enhancing an educational exoskeleton.

Tobias M. Schifferle, mint & pepper of Wyss Zurich, a center of ETH Zurich and University of Zurich,
Nina Kollegger, CYBATHLON of ETH Zurich, Switzerland


The Product Development Module of the CYBATHLON @school series brings rapid prototyping, hardware and software development to regular school lessons or project weeks, combines it with entrepreneurship and fosters inclusion of people with disabilities. Engineering students and persons with disabilities conduct the units. Pupils aged 12 to 18 team up in their virtual startup and identify day-to-day issues of a person with a paralyzed arm. They develop solutions to mitigate those challenges with the help an assistive technology, the educational exoskeleton Flexo. They use modern rapid prototyping technologies to iteratively develop a gripper for the Flexo, using special software-assisted laser cutting and 3D printing. A knowledge integrated software interface helps them to program it using Python. The teams present their grippers in a final competition. Preliminary feedback suggests that the module is well received.


Demo 4: Zine Machines – A Tinkering Kit Involving Math and Making

Khushbu Kshirsagar, Tufts University
Kristen Wendell, Tufts University

This interactive demo presents Zine Machine, a paper-based math tinkering kit that uses two-dimensional mechanical movements to enable physical sense-making about mathematical functions. Zines are made by folding paper into the form of a pocket-sized story-telling magazine. Zine Machine presents automata, moving mechanical devices, in the format of a zine that sets a narrative between math and motion. With Zine Machine, learners can represent the mathematical concepts of functions, inputs, and outputs embodied in mechanical movements. The goal is to tinker with arrangements of the static and dynamic pieces in the zine to drive one or more outputs using a fixed input. The zine provides instruction as a folded booklet and opens up to a flat sheet to serve as the maker canvas. Zine Machine facilitates new thinking around math and making, offering an accessible and creative tangible medium of interaction.


Demo 5: The Magic Mode of Everyday Objects: Bridging the Digital and Physical Environments of Play with Monnom

İpek, Kay, Istanbul Technical University
Gizem, Ünlü, Independent researcher
Mine, Özkar, Istanbul Technical University

We present an online digitally-enhanced environment Monnom ( for children. Monnom offers body-object interaction and its system only requires a webcam. Its algorithm recognizes physical objects within view and drives the interaction with a digital canvas. By moving around and adding objects to their physical space, children can fictionalize its meaning and create their own place(s) within it with feedback from the digital environment.